This is an animal guessing game. Students play in pairs. When they open the page on their phone, they will see a picture of an animal. Their partner has to guess the animal by asking yes or no questions. They, in turn, have to guess their partner's animal. The one with the least guesses wins. They can then click the screen for a new animal and play again.
Student A URL: roadtogrammar.com/rp/1a
Student B URL: roadtogrammar.com/rp/1b
Activity 2: Monster Drawing Game
This is a monster drawing game. Students play in pairs. When they open the page on their phone, they will see a picture of a monster. The first student describes the monster while the second draws it. The first student does not look at the drawing and the second student does not look at the picture. The aim is to get as clos to the drawing as possible. The students then switch places.
This activity will help students to hone their descriptive skills. For younger learners, you could ask them to color in the monsters.
Student A URL: roadtogrammar.com/rp/2a
Student B URL: roadtogrammar.com/rp/2b
Activity 3: Interviews
This is an activity where one student 'interviews' the other for a job. There is a basic version, for fun or for general English and there is an advanced version for Business English learners. In the fun version, participants interview each other for a random job. In the advanced version, the participants rate each other for each question.
Student A URL: roadtogrammar.com/rp/3a
Student B URL: roadtogrammar.com/rp/3b
Advanced/Business English version:
Activity 4: Find Someone Who...
This is the classic icebreaking activity where students get to know about each other by asking simple questions. The smartphone version gives the student a randomised list of five characteristics, such as 'Find someone who goes to bed late', and the student has to match a name to each characteristic.
This activity is good for icebreaking or practising asking simple questions. You could turn it into a competition by stating that the first person to get five names is the winner.
Activity 5: Random Warm-up Questions
Start your class with a random discussion question. Just point your students to the following links: